Wednesday, December 1, 2010

Short report from ArcheoVirtual 2010

I HAD THE GREAT PLEASURE to participate in ArcheoVirtual 2010, an exhibition and a work shop at "Borsa Mediterranea del Turismo Archeologico", a sort of fair for tourist organizations, museums, technology providers etc.

At the exhibition I demonstrated an Augmented reality prototype made by master thesis workers Tariq Asghar and Abul Ala Nauman.



Showing the prototype was indeed an interesting experience. Light conditions were very tough and I never got the spotlight I asked for despite an extensive nagging campaign. Never the less, I managed to demonstrate the prototype for many interested visitors. Many of them, however, did not understand English so well and hence I had to improvise with my poor Italian skills. Luckily Italian people are very understanding and tolerant with Italian speaking foreigners so it turned out to be a very successful language lesson for me. :-)

I also showed a short film clip that communicated the ideas behind the project:



There were many interesting and innovative projects in the exhibition. The following film clip shows a product by the Italian company STARK. The concept is promising but unfortunately the user interface is not so easy to use for first time users (the person in the film clip is a sales person and hence expert user).



The workshop contained a row of interesting and thought provoking presentations of development and use of virtual museums in Europe. One presentation that made an impression on me was made by Victor Menchero from Spain. He described the development of virtual museums from a Spanish perspective in a very vivid manner. Also, the Spanish company Virtualware showed several successful examples of VR based exhibitions, such as a virtual walk in a very inaccessible Unesco protected cave system. The demo film used very suggestive, atmospheric soundtrack which triggered me to ask the speaker if he believed the music to be an important part of the installation. The answer was of course yes, and I thanked him for providing me with an good example to point at for the Lejre case study. My question led to an interesting discussion on the role of music in virtual museums.

According to one point of view, one has to be extremely careful when introducing music in a virtual museum application since one has no control over the interpretations and meanings it brings about. This to me is a very mechanistic view of communication theory that I don't agree with. I don't believe communication to be a perfect transaction of a message from sender to receiver. If you want to control all the meanings and interpretations that the mediated content is able to provoke, should you then also try to control the pre-knowledge, experiences and mental models of the visitor? I'm now even more convinced that the matter of sound and music needs to be carefully investigated within the Timetravel group.

There was also a pre-kick-off meeting for the upcoming EU project V-MUST targeting Virtual museums. The network seems to be a group of very nice and enthusiastic people so I'm very much looking forward to the project to start in late February 2011.

Monday, June 21, 2010

Archaeological video-prospection




Archaological video-prospection with a "home-made" endoscope.
Components: a stick, a lot of adhesive tape, some LEDs (from a pocket light), a wireless camera and a monitor (from remote-sensing UAVP device).
Ah, and a little bit of imagination (we just used what we had on the working place).

Monday, March 29, 2010

Rumours in the blogosphere

Åsa Larsson, archaeologist from Uppsala, has written a very kind blog post about our research on Digital archaeology and Virtual heritage. :-)

Wednesday, March 24, 2010

Unity 3D 3.0.....

http://learnunity3d.com/articles/unity-3-0-preview

Thursday, February 18, 2010

Friday, February 12, 2010

particle animation






3d modeling, animation, rendering: Marco di ioia. Simulazione in particle animation allagamento deposito pleistocenico Casal de' pazzi

Friday, February 5, 2010

Mesh Lab

Here is a brief step by step overview about the use of ARC3D and MeshLab:
once imported the model from arc3D, the passages to get a complete model are very simple..:

1 import the model
2 clean
3 Poisson filter
4 clean again
5 apply the texture

"go in" = #

1:V3D import settings
2: #filters - #cleaning and repair- #remove unreferenced points-#
3:#filters-#remeshing#-#poisson recostruction
4:#filter-#cleaning and repair-#remove faces with edges...
5:#filters-#sampling#-vertex attribute trans-#parameters

Thursday, February 4, 2010

Ready to start?

Hi Guys!
This blog is for sharing our experiences in Digital Archaeology
here we can discuss about techniques, technologies projects papers etc.
I think it could be interesting to keep a Digital Diary of our activities!!

Best

nicolo'

computer vision-meshLab movie

ready to start?

Hi Guys!
This blog is for sharing our experiences in Digital Archaeology
here we can discuss about techniques, technologies projects papers etc.
I think it could be interesting to keep a Digital Diary of our activities!!

Best

nicolo'